Rule Breaker


Level KXP Spells
TH
10(none)+1
220(none)+2
340(none)+3
480(none)+4
5160(none)+5
6320(none)+6
7640(none)+7
81280(none)+8
92500(none)+9
105000(none)+10
117500(none)+11
1210000(none)+12
1312500(none)+13
1415000(none)+14
1517500(none)+15
1620000(none)+16
1722500(none)+17
1825000(none)+18
1927500(none)+19
2030000(none)+20
2132500(none)+21
2235000(none)+22
2337500(none)+23
2440000(none)+24
2542500(none)+25
2645000(none)+26
2747500(none)+27
2850000(none)+28
2952500(none)+29
3055000(none)+30
3157500(none)+31
3260000(none)+32
3362500(none)+33
3465000(none)+34
3567500(none)+35
3670000(none)+36
Requisites:Cha 10*LVL, Luck LVL,
Alignment:any C
HD/level:1d4
Weapon Prof.:0+level*3
To Hit Table:Mon
Save Table:Mon
Reference:RDM
Groups:Custom
Complexity:CF=6
Level 1: You may check the Xp total or spend Xp on the fly.
Level 2: You may check the Gp total on the fly and always have access to a store or magic store.
Level 3: You may ignore one stat requisite for one class.
Level 4: You have no limit on the number of maintained effects.
Level 5: You may take actions at any time while moving.
Level 6: You may have any amount of subordinates.
Level 7: You are immune to Twilighting.
Level 8: You may act on either half of the segment.
Level 9: Ignore all Xp divisors from races.
Level 10: You may lend one action or class ability from this class/s.
Level 11: Spells you cast are automatically “Channeling”.
Level 12: Gets LVL “Any” actions instead of the normal type and amount.
Level 13: You may wield weapons of any size without restriction.
Level 14: You may ignore the number of race slots for one class.
Level 15: “Enough” is considered “Plenty” for you when purchasing equipment.
Level 16: You may ignore the number of class slots for one class.
Level 17: Your subordinates may affect Bosses, Sub-Bosses, NPC partys, ect.
Level 18: You may use the Archer0/Er0/Ranger0 Xp table as an Xp overwrite.
Level 19: You are immune to Concordant Twilighting.
Level 20: All your classes hp are &-ed.
Level 21: All your classes Th are &-ed.
Level 22: All your classes saves are &-ed.
Level 23: Your familiars may be offensive and stay immune.
Level 24: You may ignore the limit on the number of groups you can affect/rd.
Level 25: You comprehend creatures of any DL.
Level 26: Your wear locations cost ½ the number of slots.
Level 27: You may use any number of the same action/s.
Level 28: You may drop or add races on the fly.
Level 29: You may drop or add classes on the fly.
Level 30: You may ignore all requirements for qualifying for one class.
Level 31: You can apply any stat bonus in place of any other. (projecting stats)
Level 32: You are immune to Demigod Twilighting.
Level 33: Your subordinates may cast your spells.
Level 34: Your races cost ½ the race slots.
Level 35: Your classes cost ½ the class slots.
Level 36: 1N, (lvl-35)/d: Be immune to something you may not normally be immune to. You may be vague. Ex. Immune to not going up a level, immune to ignoring my immunity, ect.